Star Citizen's space station's are procedurally generated with a series of rooms and connectors. This specific room is the food court. It was developed alongside the eating and hunger mechanic. The food court had to be created with the procedural generation tool we have in mind so some aspects of it were a little tricky but interesting!
If you'd like to know more about the process of creating this environment, check out the blog post: https://www.artstation.com/blogs/jakedunlop/yzmQ/star-citizen-procedurally-generating-space-stations
Art Direction: Ian Leyland
Global Environment Lead: Eddie Hilditch
Lighting Lead: Chris Campbell
Environment Artists: Benjamin Boscher, Jake Dunlop, Wai-Hung Wan, Cameron Dean, Jack Kirkham
VFX: Joyce Webb
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